b2/core/include/bertini2/endgames/events.hpp
2025-01-14 01:15:53 +01:00

189 lines
4.4 KiB
C++

//This file is part of Bertini 2.
//
//events.hpp is free software: you can redistribute it and/or modify
//it under the terms of the GNU General Public License as published by
//the Free Software Foundation, either version 3 of the License, or
//(at your option) any later version.
//
//events.hpp is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with events.hpp. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright(C) 2015 - 2021 by Bertini2 Development Team
//
// See <http://www.gnu.org/licenses/> for a copy of the license,
// as well as COPYING. Bertini2 is provided with permitted
// additional terms in the b2/licenses/ directory.
// individual authors of this file include:
// silviana amethyst, university of wisconsin eau claire
/**
\file endgames/events.hpp
\brief Contains the endgames/events base types
*/
#pragma once
#include "bertini2/detail/events.hpp"
namespace bertini {
namespace endgame{
/**
\brief Generic event for Endgames
*/
ADD_BERTINI_EVENT_TYPE(EndgameEvent,ConstEvent);
/**
\brief Generic failure event for Endgames
*/
ADD_BERTINI_EVENT_TYPE(EndgameFailure,ConstEvent);
/**
\brief Generic success event for Endgames
*/
ADD_BERTINI_EVENT_TYPE(EndgameSuccess,ConstEvent);
/**
\brief MinTrackTime reached during endgame
*/
ADD_BERTINI_EVENT_TYPE(MinTrackTimeReached,EndgameFailure);
/**
\brief Refining a sample failed for some reason
*/
ADD_BERTINI_EVENT_TYPE(RefiningFailed,EndgameFailure);
/**
\brief Cycle number computed was too high
*/
ADD_BERTINI_EVENT_TYPE(CycleNumTooHigh,EndgameFailure);
/**
\brief Security max norm reached.
*/
ADD_BERTINI_EVENT_TYPE(SecurityMaxNormReached,EndgameFailure);
/**
\brief Started running the endgame
*/
ADD_BERTINI_EVENT_TYPE(Initializing,EndgameEvent);
/**
\brief Time advancing
*/
ADD_BERTINI_EVENT_TYPE(TimeAdvanced,EndgameEvent);
/**
\brief Advanced around the circle around target time
*/
template<class ObservedT>
class CircleAdvanced : public EndgameEvent<ObservedT>
{ BOOST_TYPE_INDEX_REGISTER_CLASS
public:
using CT = typename ObservedT::BaseComplexType;
/**
\brief The constructor for a CircleAdvanced Event.
\param obs The observable emitting the event.
\param previous The precision before changing.
\param next The precision after changing.
*/
CircleAdvanced(const ObservedT & obs,
Vec<CT> const& new_point,
CT const& new_time) : EndgameEvent<ObservedT>(obs),
new_point_(new_point),
new_time_(new_time)
{}
virtual ~CircleAdvanced() = default;
CircleAdvanced() = delete;
const auto& NewSample() const {return new_point_;}
const auto& NewTime() const {return new_time_;}
private:
const Vec<CT>& new_point_;
const CT& new_time_;
};
/**
\brief Walked a complete loop around the target time.
*/
ADD_BERTINI_EVENT_TYPE(ClosedLoop,EndgameEvent);
/**
\brief Approximated a root at target time.
*/
ADD_BERTINI_EVENT_TYPE(ApproximatedRoot,EndgameEvent);
/**
\brief Converged -- endgame is done!
*/
ADD_BERTINI_EVENT_TYPE(Converged,EndgameSuccess);
/**
\brief Refined a sample
*/
ADD_BERTINI_EVENT_TYPE(SampleRefined,EndgameEvent);
/**
\brief Made it into the EG operating zone, or so we believe
*/
ADD_BERTINI_EVENT_TYPE(InEGOperatingZone,EndgameEvent);
template<class ObservedT>
class PrecisionChanged : public EndgameEvent<ObservedT>
{ BOOST_TYPE_INDEX_REGISTER_CLASS
public:
/**
\brief The constructor for a PrecisionChanged Event.
\param obs The observable emitting the event.
\param previous The precision before changing.
\param next The precision after changing.
*/
PrecisionChanged(const ObservedT & obs,
unsigned previous, unsigned next) : EndgameEvent<ObservedT>(obs),
prev_(previous),
next_(next)
{}
virtual ~PrecisionChanged() = default;
PrecisionChanged() = delete;
/**
\brief Get the previous precision.
*/
auto Previous() const {return prev_;}
/**
\brief Get the next precision, what it changed to.
*/
auto Next() const {return next_;}
private:
const unsigned prev_, next_;
};
}// re: namespace endgames
}// re: namespace bertini